MAD-learn MAD-learn

Make. Adapt. Design.

MAD-learn is the design thinking platform for K-12 classrooms and beyond, guiding learners through the full design process, from identifying a real-world problem, opportunity, or need to building and launching a solution. Learners develop creativity, empathy, and critical thinking skills that make them creators, not just consumers.
MAD-learn
MAD-learn
MAD-learn MAD-learn

A Design Thinking Solution Built for You

MAD-learn’s embedded curriculum is centered on the research-based Stanford design thinking process, giving learners the skills to identify problems (...and opportunities or needs), create meaningful solutions, and bring their ideas to life, whether they’re in the classroom, makerspace, field or anywhere in between.

MAD-learn MAD-learn
MAD-learn

MAD-learn is for Everyone.

Design thinking isn’t just for tech experts. It’s integral to every subject, whether you’re in 3rd grade or beyond the classroom. MAD-learn’s design thinking tools empower creators of all skill levels and backgrounds to solve real-world challenges, needs or explore opportunities, turning curious minds into confident problem-solvers. Flexible pathways make MAD-learn ideal for K-12 classrooms, districts, libraries, museums, youth programs and more.

MAD-learn
MAD-learn
MAD-learn
MAD-learn

What People Are Saying

"[Students] can grow with the app. There's never an end to their ideas, and [there's] never an end to the design process. It's a continuous circle that just keeps going."

Edward Courtney

WINGS teacher | East ES | Long Beach PS | NY
MAD-learn
MAD-learn

We don't just give you the tools.

We set you up for success.

Differentiated instruction for students in grades 3-12 to meet the needs of diverse learners.

Level Grade Band Reading / Writing Demand Scaffolding Vocabulary Best For
Level 1: Explorer
Grades 3–6 Short answers, sentence starters, fill-in-the-blank. Drawing accepted alongside writing. Adult or teacher likely co-facilitates each step. Everyday words only (no "iterate," "prototype," "call to action," etc.) First exposure to design thinking; whole-class or small-group facilitation.
Level 2: Builder
Grades 7–9 Full sentences expected; moderate free writing; sentence starters optional/removable. Pairs or small groups, periodic teacher check-ins. Introduces core DT terms with plain-language definitions built in. Students with some independence but who still need concrete examples and shorter guides.
Level 3: Innovator
Grades 10–12 Open-ended writing, multi-part reflection, self-directed AI help. Students work independently across a full project cycle. Full DT vocabulary used without definitions. Students ready to run the full process with minimal support. No changes proposed.
Level 1: Explorer Grades 3–6
Reading / Writing Demand
Short answers, sentence starters, fill-in-the-blank. Drawing accepted alongside writing.
Scaffolding
Heavy: adult or teacher likely co-facilitates each step.
Vocabulary
Everyday words only (no "iterate," "prototype," "call to action," etc.)
Best For
First exposure to design thinking; whole-class or small-group facilitation.
Level 2: Builder Grades 7–9
Reading / Writing Demand
Full sentences expected; moderate free writing; sentence starters optional/removable.
Scaffolding
Moderate: pairs or small groups, periodic teacher check-ins.
Vocabulary
Introduces core DT terms with plain-language definitions built in.
Best For
Students with some independence but who still need concrete examples and shorter guides.
Level 3: Innovator Grades 10–12
Reading / Writing Demand
Open-ended writing, multi-part reflection, self-directed AI help.
Scaffolding
Light: students work independently across a full project cycle.
Vocabulary
Full DT vocabulary used without definitions.
Best For
Students ready to run the full process with minimal support. No changes proposed.
MAD-learn
MAD-learn

MAD-learn Year in Review

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Design Thinking for Classrooms (& beyond)